![]() |
| 3/5 |
Everyone knows that the FPS genre (first person shooter) is flooded. In this generation, we noticed a huge rise of this style, which ended up providing manyinnovative games and that could significantly enhance the shootings.Nevertheless, its popularity has also yielded many generic games. And unfortunately, Bodycount is a game that fits the phrase "it's just a game of first-person shooter."
The creation of Stuart Black, head of the renowned Black FPS game released for PC, PlayStation 2 and Xbox, it seems stuck in time. There is virtually nothing innovative in the title, which looks more like a patchwork quilt that unites manydifferent concepts of SPF and, therefore, is unable to become an authentic work.Starting with the plot, which puts the player as a mercenary for a company knownas The Network. The purpose of this corporation is to defuse conflicts that haunt the third world countries, using brute force to kill people and blow up everything that comes ahead. That is just an excuse for you to repeat a formula that we'retired of giving.In a nutshell, Bodycount is like an ant in a genre dominated by giants, and you have great chances of wanting to trample it. Check out more details.Approved
Taking advantage of the ammunition from other games
Taking advantage of the ammunition from other games
As mentioned, Bodycount is like a patchwork quilt. Therefore, you will surely findmany gameplay elements that appear to have been taken directly from othersuccessful games.
Before we get into details, it is worth mentioning that the game plan the game is pretty simple. Any player in the FPS genre will adapt smoothly to the title, whichmakes use of various weapons, explosives and special features that help the player in his killing.
There is no denying that Bodycount has some very interesting and weapons that make the experience so enjoyable. Besides allowing the player to run wildly to meet his opponents, the game also offers very spacious environments, allowingyou to explore the place well and use their tools of destruction in the way he wants.
Among the coolest weapons in the game, have the pistol-caliber rifle and futuristic. Both cause considerable damage and really differentiate what we're accustomed to in the genre. Highlight for the machine gun, which can quickly end any obstacle that is being used as cover by opponents.Otherwise, Bodycount also features a skill system. In gambling, you'll notice that dead enemies leave icons that represent experience points. When you purchase a certain amount, you can use special abilities, ranging from an improvement in their ammunition, making it the explosive, even the ability to call an air strike to end it all.In multiplayer, this becomes even more interesting, since the points dropped by the players remain on the ground until someone take it. This is causing some areas of conflict are always deluged by points, forcing players to run to buy them and expanding the intensity of the battle. A good attempt to break the old phrase "run and shoot."Fail
Ox To sleepUnfortunately, Bodycount is full of negatives. Many of them are opposed to current trends of the FPS genre of games, which are increasingly betting on a narrative, for example.Bodycount In the story does not receives some prominence and is really just an excuse for the player to kill any that appear to be in front. The script is very general, putting the gamer in the famous role of a mercenary who fights for the money, but ends up messing with all the workings of the world, becoming, inevitably, a major target of militias - the only way to be able to notice any during the progression gambling, otherwise the formula would be even more repetitive.The fact that we have a narrator who does not appear in any situation may worsen. The player definitely does not feel engaged with the plot, which, like the rest of the game, disappointed to be so superficial.
Ox To sleepUnfortunately, Bodycount is full of negatives. Many of them are opposed to current trends of the FPS genre of games, which are increasingly betting on a narrative, for example.Bodycount In the story does not receives some prominence and is really just an excuse for the player to kill any that appear to be in front. The script is very general, putting the gamer in the famous role of a mercenary who fights for the money, but ends up messing with all the workings of the world, becoming, inevitably, a major target of militias - the only way to be able to notice any during the progression gambling, otherwise the formula would be even more repetitive.The fact that we have a narrator who does not appear in any situation may worsen. The player definitely does not feel engaged with the plot, which, like the rest of the game, disappointed to be so superficial.
Adjustments unnecessary
Another factor that will surely annoy the players is related to the gameplay. The cover system the game is very strange - like "try to innovate, but we can not." You must press the left trigger to trigger the "zoom" of the weapon - it is not possible to shoot using the gun attached to arms - and that makes your character stand literallyplanted in the ground.
With the zoom activated, the left stick is now used to control the movements of theplayer's body. You can not walk, but only to squat, lift and bend sideways. The feeling is very strange, because in addition to look like his feet were nailed to the floor, we also have an irregular movement and even funny - looks like you'redancing with a hula hoop. Rather than make it more dynamic and practical, this system only disturbs.
In addition to having outdated graphics - perhaps the look of Black is moreinteresting - Bodycount also has an artificial intelligence disappointing, featuringenemies that do not protect themselves and run towards him as suicidal. If nothing else, the campaign, which lasts only about six hours, not excited, since both the skills and weapons (only 10) limit the experience that it's repetitive.
The destruction system tries to be complete, but is far from it. While the player can destroy wooden structures, some simple objects such as doors and wallsimprovised, are simply indestructible, as well as glass jars and other elements.Some walls may fall with some bullets, while others do not. This question onlydenigrates the experience and prevents players from destruction as a strategy,something that should be essential for the game.
The destruction system tries to be complete, but is far from it. While the player can destroy wooden structures, some simple objects such as doors and wallsimprovised, are simply indestructible, as well as glass jars and other elements.Some walls may fall with some bullets, while others do not. This question onlydenigrates the experience and prevents players from destruction as a strategy,something that should be essential for the game.
The title also features a multiplayer mode, which only noteworthy due to the effectcaused by the experience points. Other than that, we have only two modes, Deathmatch and Team Deathmatch, which generate only half-baked experiments.There is also a co-op up to two players, which has four phases and features wave after wave of opponents to be defeated by the duo. And that's it.











Sem comentários:
Enviar um comentário